Dust bowl Strat

Discussion in 'Team Fortress 2' started by glow, Oct 29, 2007.

Dust bowl Strat

Discussion in 'Team Fortress 2' started by glow, Oct 29, 2007.

  1. glow

    glow AoA Emeritus

    quick rundown of strat :
    Site 1 Defense:
    engineer, heavy, medic all stay at point, starting an uber up,
    demo, soldier , floater (spy) move up. piper pipes point, soldier stays on steps hidden, spy invis's to front front building. on start.. spy comes out and tries to knife medic +.if he fails, the soldier/piper try to get them to blow uber..... only spy and soldier should die... spy changes to soldier after death.

    defending back point (main part)
    piper pipes upper right corridor (blocking off upper right and one-way entrances)
    this forces them to come up the middle: upper left, lower left, lower right.... where we will have...
    1 soldier, playing by 1way, shooting down to those coming low, and holding off those coming upper left..
    floater class will go between spy/soldier/pyro to figure out what works best... usually either pyro patrolling tunnels or soldier.
    engineer, gun either on far right or to the left in cp house.
    heavy/medic on point.

    Site 2"
    engineer holds back, but builds in this order:
    teleporter exit right outside of spawn (but not on incline).
    resuply, then runs out to build exit, inside lower cp house to the RIGHT (i can show u)
    then gets some cells, and builds a dispenser in house, then returns to start his sentry.
    piper pipes right side (narrow hallway) and puts 2 pipes on house stairs.
    heavy/medic on point look down middle and defend house door.
    2 soldiers patrol middle/left health house.

    on fallback:
    gun on left by spawn in corner,
    medic/heavy on point
    piper piping barn, calling ubers.
    2 soldiers patrolling front, falling back when they need health,

    site 3;
    gun in respawn window
    heavy/medic in the back to the right
    piper to the right, piping "mine field" in the middle, with more pipes to the right, forcing them left into gun.
    2 soldiers, 1 in house taking pot shots, 1 on gun side, doing same,

    on last part:
    heavy and medic stay in spawn
    if they are good, and we know an uber is coming, the piper will drop back and put pipes on cp, then fall back into spawn.
    the hope here is that they will come to point w. uber and have to blow it since the pipes are on cp... so they blow uber... we wait.... we blow uber and go out....
    if all else fails, i still have my pipes....
    otherwise.... piper will hold frontline with soldier.
    engineer w. gun near spawn so he can hide behind wall and heal.
    pyro (floater) going low every run to try to get them from behind.

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